Saturday, March 21, 2009

Week 10: Games and Simulations

Gaming and simulation experiences in class are varied. Some, are structured, goal oriented and able to be assessed; some, are simply geared for practicing and reinforcing concepts for a given period of time. My interest in games and simulations, is focused on finding products that provide a high level of student motivation and engagement as well as standards-based objectives, lesson plans, and assessment possibilities.

Technology-based simulations, especially Tom Snyder products, have proven to be successful learning experiences in my classroom. These simulations come with teacher materials to support instruction and assessment. Tom Snyder software must be purchased and may become obsolete as operating systems change. My favorite series is Science Court, for grades 4-6.

I recently discovered a free resource that fits my classroom criteria. The pre-Algebra game, Lure of the Labyrinth, is a free, multi-player, role-based and allows teachers to be administrators for student players. Lesson plans and standards are also available. This game is a product of a US DOE grant, LG2G, Learning Games to Go.

Lesson plans from Lure of the Labyrinth include topics such as:

Equivalent Ratios Lesson and Resources (Grade 7)
Proportional Reasoning Lesson and Resources (Grade 8)
Proportional Applications Lesson and Resources (Grade 8)

The skill practice game is another category of game that is helpful in the classroom . For this, I've found the Arcademic site very useful. The games, are exciting and they provide practice for a variety of basic skills; students can also participate in multi-player races.

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